Monster Knowledge

Gnome Skulk: Small fey humanoid
A gnome skulk tries to gain combat advantage by surprising or flanking enemies, or by attacking dazed foes.


Guard Drake: Small natural beast

A guard drake stays close to its allies so that it deals more damage with its bite attack. It does not flee and defends the bodies of fallen allies.


Kobold Dragonshield: Small natural humanoid
Kobold dragonshields are capable frontline combatants, keeping enemies away from their weaker kobold allies with their swords and shields. They like to gang up on single targets. A kobold dragonshield gains resist 5 against a specific damage type based on the type of dragon it serves or reveres. For example, a kobold dragonshield working for a blue dragon has resist 5 lightning.

Kobold Minion: Small natural humanoid
Kobold minions are fierce in packs, but cowardly when separated. They can shift as a minor action each round to achieve flanking positions.

Kobold Skirmisher: Small natural humanoid
Kobold skirmishers gang up on a single target to gain the benefit of mob attack, shifting as a minor action to gain combat advantage. They retreat when the fight turns against them, leading pursuers through passages and rooms riddled with traps, if possible.

Kobold Slinger: Small natural humanoid
Kobold slingers avoid melee combat. They prefer to stay behind cover and bombard foes with special shot and sling stones.